HOW TO DESIGN FLASHCARDS AS AN INNOVATIVE GAME-BASED LEARNING FOR RAISING SEXUAL HARASSMENT AWARENESS AMONG COLLEGE STUDENTS?

Penulis

  • Paramytha Magdalena Sukarno Putri1*, Indana Tri Rahmawati1 , Rany Ekawati1 Penulis

Abstrak

The Task Force for the Prevention and Handling of Sexual Harassment at Universitas Negeri Malang recorded

an increase in the number of reports of sexual harassment in 2024. This study aims to develop flashcards as game-
based learning tool for raising of sexual harassment which using the research and development research method.

The respondents were 105 students from the Faculty of Social Sciences. The development of the media involved
validators as material and media experts. The flashcard material contains different stories of sexual harassment
related to the learning module on prevention and handling of sexual harassment in higher education environments
for the Task Force of the Ministry of Education and Culture, to which questions are given at the end. The students
were divided into 18 small groups with 5-6 respondents each group. The theme of the flashcards was SIDAK
(Simulation and Case Study). The topic of the flashcards was SIDAK (Simulation and Case Study). The results
of this study show that flashcards, as an educational tool for sexual harassment prevention, stimulate students’
analytical and critical thinking skills. Flashcards also give students the opportunity to express their opinions or
views on the cases they have studied. Flashcards are expected to be implemented in each faculty through various
activities of the academic community, especially in routine campus activities on a regular basis.

Referensi

Diterbitkan

2025-12-04